I am a high schooler who loves making games, music, art, and lots of other cool stuff! Check out the Home page for all my links. You can contact me from the Contact page. Duh. But don't send me any pictures of your genitals, please.
I got my start in my current interests back in elementary school, when I would play Riven and other CD games on my family's old Windows XP PC. I was always using Word to write little stories, mostly ripping off the shows I watched, like Ben 10. (What a nerd; I was practically writing fan fiction when I was in the first grade). That computer came and went, but I really got into all this stuff in the 3rd-5th grade. My family got a Mac, which I attribute much of my enthusiasm to, simply because it was such a step up from our previous computer, design-wise. I've always had a side of me that preferred aesthetic to usability. Not saying Macs aren't usable. In fact, I'm using one to type this right now. It's just that there are plenty of things that don't get developed for Mac (games, namely) and that Macs tend to be less third-party-friendly. However, using a computer that came packaged with movie editing and songwriting software got me into the creative technology world. I started writing music (albeit using only the default GarageBand loops and nothing of my own) and editing movies (whenever my family would go on vacation I'd put together a little film in iMovie, usually including many editing jokes). I'd always been interested in art as well. It was one of my favorite classes at school. Putting my love of movies, music, and art together, as well as my love for computer games from an early age, I started to want to learn to make games. I had no idea what was involved back then, of course. All I knew was that there was a useful little program called Unity which I could use to make games. I got myself a copy of the Personal Edition and... Couldn't figure much out. A friend and I were really psyched about trying to make games, but we knew nothing about programming. I mean, we were still learning about long division and the cotton gin, for God's sake. BUT WHAT DID WE HAVE? Resolve? I suppose. We wanted to make a game about freerunning, because back in those days parkour and freerunning was the coolest thing there was, other than Paragon X9's song "Chaoz Fantasy." We all wanted to be like Faith from Mirror's Edge. So, uh, that's basically what we tried to make. We, two ten-year-olds, tried to create Mirror's Edge. On a 2009 MacBook Pro. With 256 MB of VRAM. Anyway, we failed miserably and ended up making a giant box with the FedEx logo on it, a bunch of crates, one crappy house, and a tree-man who had a leaf over his privates and would talk to you if you got near him. Well, actually he talked non-stop, but you could only hear him if you were near. As previously mentioned, we knew not the ways of coding. After trying to make a few more games, with minimal success, we nearly gave up on the prospects of game design. However, over the course of years, I accumulated more knowledge and began learning to code. A big help for me was the wonderful series of Unity tutorials by the TornadoTwins on YouTube. These tutorials gave me a basis for game creation. Although they may be slightly outdated, I recommend you check them out if you are interested in game development but don't know where to start. They always tell you what everything they're typing does, so you won't get lost in all the GameObjects and Quaternion.Slerps. Somewhere along the line, I worked with Scratch quite a lot. I have many games on Scratch which you can check out, and I don't plan to stop working on Scratch. It is limited, but working with limitations is good practice (that's part of why I make chiptunes). After all these years, I now work with MilkyTracker, GarageBand, BFXR, Unity, Sketchbook, the Adobe CC, Blender, MakeHuman, and many other programs to produce games and other media. I have participated in the Ludum Dare Game Jam since LD35, and plan to continue doing so. You can see my submissions on my itch.io page. As of writing this, I am working with an after-school group on game development as well as in a small group with some friends. In the after-school group I am helping create a 2 player space battle game, which you can see on Scratch as my featured project. With my friends I am creating a bullet hell in Unity, which is not at a stage at which I can post anything about it, but is coming along quite smoothly. I have many chiptune remixes of songs from TV shows, anime, and games on my YouTube channel, as well as some other assorted videos and things. Please check out my work and contact me if you are interested in giving me a job on anything you are doing! I am not afraid to work with others, as long as you aren't a jerk! Just shoot me an email through my contact page and I'll get back to you whenever I see it.
I got my start in my current interests back in elementary school, when I would play Riven and other CD games on my family's old Windows XP PC. I was always using Word to write little stories, mostly ripping off the shows I watched, like Ben 10. (What a nerd; I was practically writing fan fiction when I was in the first grade). That computer came and went, but I really got into all this stuff in the 3rd-5th grade. My family got a Mac, which I attribute much of my enthusiasm to, simply because it was such a step up from our previous computer, design-wise. I've always had a side of me that preferred aesthetic to usability. Not saying Macs aren't usable. In fact, I'm using one to type this right now. It's just that there are plenty of things that don't get developed for Mac (games, namely) and that Macs tend to be less third-party-friendly. However, using a computer that came packaged with movie editing and songwriting software got me into the creative technology world. I started writing music (albeit using only the default GarageBand loops and nothing of my own) and editing movies (whenever my family would go on vacation I'd put together a little film in iMovie, usually including many editing jokes). I'd always been interested in art as well. It was one of my favorite classes at school. Putting my love of movies, music, and art together, as well as my love for computer games from an early age, I started to want to learn to make games. I had no idea what was involved back then, of course. All I knew was that there was a useful little program called Unity which I could use to make games. I got myself a copy of the Personal Edition and... Couldn't figure much out. A friend and I were really psyched about trying to make games, but we knew nothing about programming. I mean, we were still learning about long division and the cotton gin, for God's sake. BUT WHAT DID WE HAVE? Resolve? I suppose. We wanted to make a game about freerunning, because back in those days parkour and freerunning was the coolest thing there was, other than Paragon X9's song "Chaoz Fantasy." We all wanted to be like Faith from Mirror's Edge. So, uh, that's basically what we tried to make. We, two ten-year-olds, tried to create Mirror's Edge. On a 2009 MacBook Pro. With 256 MB of VRAM. Anyway, we failed miserably and ended up making a giant box with the FedEx logo on it, a bunch of crates, one crappy house, and a tree-man who had a leaf over his privates and would talk to you if you got near him. Well, actually he talked non-stop, but you could only hear him if you were near. As previously mentioned, we knew not the ways of coding. After trying to make a few more games, with minimal success, we nearly gave up on the prospects of game design. However, over the course of years, I accumulated more knowledge and began learning to code. A big help for me was the wonderful series of Unity tutorials by the TornadoTwins on YouTube. These tutorials gave me a basis for game creation. Although they may be slightly outdated, I recommend you check them out if you are interested in game development but don't know where to start. They always tell you what everything they're typing does, so you won't get lost in all the GameObjects and Quaternion.Slerps. Somewhere along the line, I worked with Scratch quite a lot. I have many games on Scratch which you can check out, and I don't plan to stop working on Scratch. It is limited, but working with limitations is good practice (that's part of why I make chiptunes). After all these years, I now work with MilkyTracker, GarageBand, BFXR, Unity, Sketchbook, the Adobe CC, Blender, MakeHuman, and many other programs to produce games and other media. I have participated in the Ludum Dare Game Jam since LD35, and plan to continue doing so. You can see my submissions on my itch.io page. As of writing this, I am working with an after-school group on game development as well as in a small group with some friends. In the after-school group I am helping create a 2 player space battle game, which you can see on Scratch as my featured project. With my friends I am creating a bullet hell in Unity, which is not at a stage at which I can post anything about it, but is coming along quite smoothly. I have many chiptune remixes of songs from TV shows, anime, and games on my YouTube channel, as well as some other assorted videos and things. Please check out my work and contact me if you are interested in giving me a job on anything you are doing! I am not afraid to work with others, as long as you aren't a jerk! Just shoot me an email through my contact page and I'll get back to you whenever I see it.